Seven Kingdoms: Seowyn's Crossing
The Kingdom of Gristamere is the homeland of the goblins, hobgoblins, and bugbears of Aldorath. Although they were loyal to the Conclave of Seven Kingdoms through the War of the God King and the First Witching War, they turned-coat during the Second Witching War, giving their service to the Witch Queen, Adala Tarmoore. This betrayal has earned them the powerful enmity of the other Kingdoms, but their military might and great numbers have rendered them impossible to cow to date.
The Kingdom is ruled by a hobgoblin Zhakastir (War-Marshal). Its capital is Kuhrzhakkos (“the Great Marshalling Tower”). Their flag depicts a red dragon on a black field. During the Second Witching War, they added a gold crown over the dragon’s head in the manner of the Kingdoms that called the earlier Conclaves.
The goblins can claim that they’re one of the only races native to Aldorath, for they originated on this continent. Many years ago, they controlled a large area of Aldorath, even subjugating some of the Kalrentai and Halflings in the area. Raiding parties of Northmen came in exodus from Jotunheld, fleeing the wrath of the largely defeated giants, and they settled in goblin territories, leading to fighting. Then raiders of the Orcish Hordes and the emigrating Summerlings attacked from south and east, causing the goblins to give ground. By the time of the Conclave of the Seven Kingdoms, the lands south of Gristamere were held firmly by the Summerlings, and the goblins very reluctantly accepted their new borders at the Conclave. It is generally assumed that this made it easy for Adala to secure their loyalty through promises of goblin lands restored. Although Gristamere’s borders didn’t change as significantly as they might have hoped, they took enough land and slaves to make betrayal profitable for them.
Gristamere’s terrain is hilly and often barren. They have large forests in sections which they cut for lumber, but the primary terrains of Gristamere are wide open, barren plains and broken hills.